Advanced Users: Soft Proofing
Photoshop and Lightroom (and others) allow you to 'Soft Proof' - basically to preview what the print will look like. This proofing is entirely connected to your monitor and color settings so it is not 100% guaranteed to be an exact match.
Remember: the Printer interprets the pixel colors that are embedded in the file. Regardless of what you see, the printer simply reads numbers and converts them to color. Even if you had a Black and White monitor (do they make those at all???) the file would continue to have information that the printer will read and reproduce. Therefore, this is an attempt to 'see' what the printer does.
Installing your Printer ICC (email us so we can email you our ICC)
For Mac: Save this in \Library\ColorSync\Profiles folder.
For Windows: Select the profile, right click and choose the Install Profile menu item. You may need to relaunch certain applications in order to access these profiles.
Re-Open Photoshop
Go to: View > Proof Setup > Custom
Select the ICC you just installed
Make your choices as shown here. You can Save this Custom setting as VA Proofing or something like that.
Paper Color
We would like to put a caution here; if you click the Simulate Paper Color checkbox you may find it too dull. Remember, your monitor is much brighter than our paper. This is almost simulating what the paper would look like in front of a flashlight, or lamp. When you have the print in hand bound in a book, it will have more contrast. We have found that it is about 50% more contrasty than what the Soft Proofing is showing.
Use this setting to give you an 'idea' of what it will look like on paper
More Information:
You can adjust your colors with Levels, Curves, Hue/Saturations, Vibrancy etc. Always use an Adjustment Layer so your intensity can be adjusted.
Command Y or Control Y will toggle soft proofing on and off.
Soft Proofing does not change the embedded colors. It just puts a filter on the screen to simulate the print
Only Soft Proof as a check, do not design while Soft Proofing is toggled on
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